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计算机工程 ›› 2007, Vol. 33 ›› Issue (10): 184-186,. doi: 10.3969/j.issn.1000-3428.2007.10.066

• 多媒体技术及应用 • 上一篇    下一篇

嵌入式Java的Mobile 3D实现

时亦芃,王利明,陈章龙,涂时亮   

  1. (复旦大学计算机科学与工程系,上海 200433)
  • 收稿日期:1900-01-01 修回日期:1900-01-01 出版日期:2007-05-20 发布日期:2007-05-20

Implementation of Mobile 3D in Embedded Java

SHI Yipeng, WANG Liming, CHEN Zhanglong, TU Shiliang   

  1. (Dept. of Computer Science and Engineering, Fudan University, Shanghai 200433)
  • Received:1900-01-01 Revised:1900-01-01 Online:2007-05-20 Published:2007-05-20

摘要: 嵌入式领域移动3D图形技术的出现与发展是人们对高性能娱乐、时尚、商务不断追求的必然结果。该文依据J2ME的移动3D图形规范(JSR-184),实现了基于嵌入式Java的Mobile 3D。分析了JSR-184规范及相对应的渲染流水线,提出实现架构和方案。对移动3D图形的前景做出了展望。

关键词: 移动3D图形, OpenGL-ES, 嵌入式Java

Abstract: Requests for high level of entertainment, fashion and business are definitely leading to the development of mobile 3D graphics technology in the embedded system. This paper, according to JSR-184 which is the specification defined the mobile 3D Graphics API (M3G) for J2ME, is implemented an implementation of mobile 3D based on embedded Java. It brings forward a clear cut of the specification and relative render pipeline, and proposes the architecture and solution of implementation. It takes an overview of the mobile 3D industry.

Key words: Mobile 3D graphics (M3G), OpenGL for embedded system (OpenGL-ES), Embedded Java

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