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计算机工程 ›› 2008, Vol. 34 ›› Issue (9): 251-253. doi: 10.3969/j.issn.1000-3428.2008.09.091

• 开发研究与设计技术 • 上一篇    下一篇

嵌入式三维地形可视化技术的研究与实现

武志强1,康利刚2   

  1. (1. 解放军信息工程大学测绘学院,郑州 450052;2. 解放军信息工程大学电子技术学院,郑州 450004)
  • 收稿日期:1900-01-01 修回日期:1900-01-01 出版日期:2008-05-05 发布日期:2008-05-05

Research and Implementation of Embedded 3D Terrain Visualization Technology

WU Zhi-qiang1, KANG Li-gang2   

  1. (1. Institute of Surveying and Mapping, PLA Information Engineering University, Zhengzhou 450052; 2. Institute of Electronic Technology, PLA Information Engineering University, Zhengzhou 450004)
  • Received:1900-01-01 Revised:1900-01-01 Online:2008-05-05 Published:2008-05-05

摘要: 介绍嵌入式系统和OpenGL ES的基本概念以及以WINCE为平台进行OpenGL ES编程的方法。对嵌入式地形可视化进行总体设计,并结合OpenGL ES图形库,以Embedded Visual C++ 4.0(EVC)为应用程序开发平台模拟三维地形显示,实现嵌入式系统上三维地形的快速建模以及动态显示,通过漫游功能、纹理映射和立方体天空盒增强地形的三维真实感。

关键词: OpenGL ES图形库, 三维地形, 可视化

Abstract: The paper introduces the embedded system, the OpenGL ES basic concept and OpenGL ES programming method based on WinCE operating system. A terrain visualization system is designed, and the system is achieved by using OpenGL ES and Embedded Visual C++ 4.0(EVC). The system is a 3D terrain visualization in embedded system. The system carries out modeling and the dynamic manifestation of terrain, and simultaneously through the roaming function, the texture mapping and the cube sky-box realize the 3D terrain with reality.

Key words: OpenGL ES, 3D terrain, visualization

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