摘要: 提出一种新的高效的大规模三维地貌纹理合成方法。把三维地貌场景进行透视变换投影到平面上,对这些平面上的三角网格赋一个连续的缩放因子场,把给定的纹理缩放成很多级别,使得可以和网格上的缩放因子相对应,按二维平面三角面片纹理合成的思想进行合成。实验表明,该方法在不拉伸纹理的同时能够达到实时,取得良好的视觉合成效果。
关键词:
纹理合成,
缩放因子,
大规模场景
Abstract: This paper presents a novel real-time texture synthesis algorithm on large scale 3D physiognomy surface. The algorithm contains three stages. it projects the 3D surface onto 2D plane, gives every triangle grid a scale factor which describes what kind of texture to use, synthesizes texture over 2D plane using mip-mapped texture sample. Experiments show that this algorithm can produce very nice real-time results.
Key words:
texture synthesis,
scale factor,
large scale scene
中图分类号:
朱 涛;罗仕鉴. 大规模地貌场景的实时纹理合成[J]. 计算机工程, 2009, 35(10): 264-266.
ZHU Tao; LUO Shi-jian. Real-time Texture Synthesis of Large Scale Physiognomy Scene[J]. Computer Engineering, 2009, 35(10): 264-266.