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计算机工程 ›› 2009, Vol. 35 ›› Issue (10): 264-266. doi: 10.3969/j.issn.1000-3428.2009.10.089

• 开发研究与设计技术 • 上一篇    下一篇

大规模地貌场景的实时纹理合成

朱 涛,罗仕鉴   

  1. (浙江大学计算机科学与技术学院,杭州 310027)
  • 收稿日期:1900-01-01 修回日期:1900-01-01 出版日期:2009-05-20 发布日期:2009-05-20

Real-time Texture Synthesis of Large Scale Physiognomy Scene

ZHU Tao, LUO Shi-jian   

  1. (College of Computer Science and Technology, Zhejiang University, Hangzhou 310027)
  • Received:1900-01-01 Revised:1900-01-01 Online:2009-05-20 Published:2009-05-20

摘要: 提出一种新的高效的大规模三维地貌纹理合成方法。把三维地貌场景进行透视变换投影到平面上,对这些平面上的三角网格赋一个连续的缩放因子场,把给定的纹理缩放成很多级别,使得可以和网格上的缩放因子相对应,按二维平面三角面片纹理合成的思想进行合成。实验表明,该方法在不拉伸纹理的同时能够达到实时,取得良好的视觉合成效果。

关键词: 纹理合成, 缩放因子, 大规模场景

Abstract: This paper presents a novel real-time texture synthesis algorithm on large scale 3D physiognomy surface. The algorithm contains three stages. it projects the 3D surface onto 2D plane, gives every triangle grid a scale factor which describes what kind of texture to use, synthesizes texture over 2D plane using mip-mapped texture sample. Experiments show that this algorithm can produce very nice real-time results.

Key words: texture synthesis, scale factor, large scale scene

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