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计算机工程 ›› 2010, Vol. 36 ›› Issue (19): 288-290. doi: 10.3969/j.issn.1000-3428.2010.19.103

• 开发研究与设计技术 • 上一篇    下一篇

基于UML的三维建模系统多方案动画设计

严志嘉   

  1. (浙江育英职业技术学院信息技术与应用系,杭州 310018)
  • 出版日期:2010-10-05 发布日期:2010-09-27
  • 作者简介:严志嘉(1977-),男,讲师,主研方向:数据挖掘,面向对象技术

Multi-scheme Animation-design for 3D Modeling System Based on UML

YAN Zhi-jia   

  1. (Department of Information Technology and Application, Zhejiang Yuying College of Vocational Technology, Hangzhou 310018, China)
  • Online:2010-10-05 Published:2010-09-27

摘要: 为使用户可以在一个场景中观察某个对象的多个动画,基于统一建模语言技术并采用“整体-局部”方法,给出三维建模系统动画实现过程与所需模块。以关键帧管理为主线,结合面向对象设计方法,给出实现细节的用例分析。对关键帧采用双结点十字链表结构,提供多方案动画调试功能。根据局部功能给出实现类的设计,为进一步代码实现提供依据。

关键词: 动画, 统一建模语言, 关键帧, 双结点十字链表

Abstract: To allow the user watching several animations of the same object in one scene, this paper introduces the basic module and process of animation implemented by 3D modeling system based on UML and through “entirety-part” method. With the combination of object-oriented design method and the management of key frames as the main line, it analyzes detailedly practical cases. It provides multi-functional debugging of animation with a double-node cross list structure in the organization of key frame. A basis for further code realization is provided through the drawing of realized partial function.

Key words: animation, UML, key frame, double-node CrossList

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