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计算机工程 ›› 2011, Vol. 37 ›› Issue (23): 291-292. doi: 10.3969/j.issn.1000-3428.2011.23.098

• 开发研究与设计技术 • 上一篇    

Maya协同设计系统中的并发控制机制

曹 杰 a,b,刘 弘 a,b,孙玉灵 a,b   

  1. (山东师范大学 a. 信息科学与工程学院;b. 山东省分布式计算机软件新技术重点实验室,济南 250014)
  • 收稿日期:2011-06-13 出版日期:2011-12-05 发布日期:2011-12-05
  • 作者简介:曹 杰(1986-),男,硕士研究生,主研方向:协同设计,ACIS造型技术;刘 弘,教授、博士、博士生导师;孙玉灵,硕士研究生
  • 基金资助:
    国家自然科学基金资助项目(60970004, 60743010);国家教育部博士点基金资助项目(20093704110002);山东省自然科学基 金资助项目(ZZ2008G02, ZR2010QL01);山东省重点实验室基金资助项目

Concurrency Control Mechanism in Maya Collaborative Design System

CAO Jie a,b, LIU Hong a,b, SUN Yu-ling a,b   

  1. (a. School of Information Science and Engineering; b. Shandong Provincial Key Laboratory for Distributed Computer Software Novel Technology, Shandong Normal University, Jinan 250014, China)
  • Received:2011-06-13 Online:2011-12-05 Published:2011-12-05

摘要: 目前关于Maya系统的协同设计研究较少。为此,根据该系统的特殊性,采用基于角色及造型指令类型的优先级,调整Mel造型指令序列的并发控制机制,克服传统令牌环机制存在的缺点,解决Maya多用户协同的冲突问题。使用Maya C++ API以及WinSocket技 术,通过插件扩展Maya协同设计功能。在局域网基础上的Maya协同实验验证了该机制的有效性。

关键词: Maya协同设计, 并发控制, Mel造型指令序列, 角色, 令牌环机制, 插件

Abstract: The design based on Maya is less studied. Owing to the particularity of Maya system, it modulates the concurrent control mechanism of Mel modeling instruction sequences through based on the characters and the priority of types of modeling instructions, overcome the disadvantages of traditional token ring mechanism and solve some conflict between multi-user coordination using Maya. It uses Maya WinSocket and C++ API technologies, and extends Maya collaboration design function through plug-ins, and demonstrate its validity through achieving a collaboration example based on LAN.

Key words: Maya collaborative design, concurrency control, Mel modelling sequence of instructions, role, token-ring mechanism, plug-in

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