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计算机工程 ›› 2012, Vol. 38 ›› Issue (5): 5-8. doi: 10.3969/j.issn.1000-3428.2012.05.002

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基于惯性动作捕捉的人体运动姿态模拟

赵正旭1,戴 欢1,赵文彬2,袁 洁1   

  1. (1. 石家庄铁道大学信息科学与技术学院,石家庄 050043;2. 东南大学仪器科学与工程学院,南京 210096)
  • 收稿日期:2011-09-07 出版日期:2012-03-05 发布日期:2012-03-05
  • 作者简介:赵正旭(1960-),男,教授、博士生导师,主研方向:小世界网络系统,虚拟现实;戴 欢,硕士研究生;赵文彬,博士研究生;袁 洁,硕士研究生
  • 基金资助:

    国家自然科学基金资助项目(60873208)

Human Motion Posture Simulation Based on Inertial Motion Capture

ZHAO Zheng-xu 1, DAI Huan 1, ZHAO Wen-bin 2, YUAN Jie 1   

  1. (1. School of Information Science and Technology, Shijiazhuang Tiedao University, Shijiazhuang 050043, China; 2. School of Instrument Science and Engineering, Southeast University, Nanjing 210096, China)
  • Received:2011-09-07 Online:2012-03-05 Published:2012-03-05

摘要:

针对人体运动姿态编辑的自由性,提出一种人体运动姿态模拟方法。该方法采用贝塞尔曲线和数值数据编辑人体运动姿态。根据人体运动的特点,在VC++中运用OpenGL构建虚拟人体模型,利用动作捕捉技术设计人体运动姿态的模拟程序。结合人体关节正常活动范围,对主要关节点的运动姿态进行分析,结果表明,该方法能有效利用人体运动数据,驱动虚拟人体模型。

关键词: 动作捕捉, 3D SUIT系统, 人体运动姿态, 贝塞尔曲线

Abstract:

Aiming at freely editing human motion posture, Bézier curve and number data are used in human motion posture editing. According to the feature of human motion, virtual body models are constructed in the use of OpenGL in VC++. Combing the motion capture technology, the simulation of virtual people are realized. Based on the normal range of human joints, the human key joint are researched in the experiment. In the use of collected human motion data, the simulation program can drive virtual body model, which is widely used in the field of medical, education, robots simulation.

Key words: motion capture, 3D SUIT system, human motion posture, Bézier curve

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