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计算机工程

• 体系结构与软件技术 • 上一篇    下一篇

基于抽象设备的移动用户界面设计

徐静,华庆一,冯旭   

  1. (西北大学 信息科学与技术学院,西安 710127)
  • 收稿日期:2017-01-03 出版日期:2018-01-15 发布日期:2018-01-15
  • 作者简介:徐静(1991—),女,硕士研究生,主研方向为人机交互;华庆一(通信作者),教授、博士生导师;冯旭,硕士研究生。
  • 基金资助:
    国家自然科学基金(61272286);高等学校博士学科点专项基金(20126101110006)。

Design of Mobile User Interface Based on Abstract Device

XU Jing,HUA Qingyi,FENG Xu   

  1. (School of Information Science and Technology,Northwest University,Xi’an 710127,China)
  • Received:2017-01-03 Online:2018-01-15 Published:2018-01-15

摘要: 由于移动设备的多样性及其输入输出通道的异构性,难以为多设备实现一个统一的界面描述,同一应用通常需要针对不同的设备特性进行多遍用户界面开发。为此,基于抽象设备提出一种移动用户界面设计方法。对当前多种移动设备的设备特征进行抽象,定义抽象设备的概念。通过抽象设备的定义标准,实现多设备环境中抽象用户界面模型的统一描述。实验结果表明,该方法使界面设计者只需在抽象设备上设计一次统一的移动用户界面描述,即可通过映射在多种不同类型的移动设备上生成最终界面,达到降低学习成本和缩短开发周期的目的。

关键词: 抽象设备, 移动用户界面, 多设备界面, 卡梅隆参考框架, 映射

Abstract: Due to the diversity of mobile devices and the heterogeneity of input and output channels,it is difficult for multiple devices to develop a unified interface description.As a result,the same application usually needs to develop multiple user interfaces for different device characteristics.Aiming at this problem,this paper proposes a design method for mobile user devices based on abstract device.It abstracts the characteristics of current mobile devices and proposes the concept of the abstract device.Then the abstract user interface model can be described in the multi-device environment by the definition standard of the abstract device.Experimental results show that the proposed method can make interface designer only need to design a unified mobile user interface description on the abstract device and finish the generation of the final interface on many different types of mobile devices through mapping.It also can reduce the learning cost and shorten the development cycle.

Key words: abstract device, mobile user interface, multi-device interface, Cameleon reference framework, mapping

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