摘要: 在织物动态模拟中,纹理映射是实现真实感的关键。该文采用了质点-弹簧模型进行建模,提出一种快速、实用的方法,把纹理空间中的三角形单元映射到景物空间中三角形单元上,并实现了反走样。实验结果表明,该算法达到了较好的实时性和真实感。
关键词:
织物模拟,
纹理映射,
质点-弹簧模型
Abstract: Texture mapping is one of the key problems in cloth animation. This paper adopts the mass-spring model for dynamic cloth, and proposes a rapid and available method mapped a triangle texture onto another triangle in object space, and realizes antialiasing effect. Experiment results show that those approaches have good real-time performance and vivid effect.
Key words:
Cloth simulation,
Texture mapping,
Mass-spring model
刘智斌;李占利;曹宝香;刘晓峰. 虚拟环境中的织物纹理映射算法[J]. 计算机工程, 2006, 32(19): 205-207.
LIU Zhibin; LI Zhanli; CAO Baoxiang; LIU Xiaofeng. Arithmetic of Texture Mapping of Dynamic Cloth in Virtual Environment[J]. Computer Engineering, 2006, 32(19): 205-207.