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计算机工程 ›› 2006, Vol. 32 ›› Issue (19): 205-207. doi: 10.3969/j.issn.1000-3428.2006.19.075

• 人工智能及识别技术 • 上一篇    下一篇

虚拟环境中的织物纹理映射算法

刘智斌1,李占利2,曹宝香1,刘晓峰3   

  1. (1. 曲阜师范大学计算机科学学院,日照 276826;2. 西安科技大学计算机科学与技术系,西安 710054; 3. 曲阜师范大学图书馆,日照 276826)
  • 收稿日期:1900-01-01 修回日期:1900-01-01 出版日期:2006-10-05 发布日期:2006-10-05

Arithmetic of Texture Mapping of Dynamic Cloth in Virtual Environment

LIU Zhibin1, LI Zhanli2, CAO Baoxiang1, LIU Xiaofeng3   

  1. (1. College of Computer Science, Qufu Normal University, Rizhao 276826; 2. Department of Computer Science and Technology, Xi’ an University of Science and Technology, Xi’an 710054; 3. Library, Qufu Normal University, Rizhao 276826)
  • Received:1900-01-01 Revised:1900-01-01 Online:2006-10-05 Published:2006-10-05

摘要: 在织物动态模拟中,纹理映射是实现真实感的关键。该文采用了质点-弹簧模型进行建模,提出一种快速、实用的方法,把纹理空间中的三角形单元映射到景物空间中三角形单元上,并实现了反走样。实验结果表明,该算法达到了较好的实时性和真实感。

关键词: 织物模拟, 纹理映射, 质点-弹簧模型

Abstract: Texture mapping is one of the key problems in cloth animation. This paper adopts the mass-spring model for dynamic cloth, and proposes a rapid and available method mapped a triangle texture onto another triangle in object space, and realizes antialiasing effect. Experiment results show that those approaches have good real-time performance and vivid effect.

Key words: Cloth simulation, Texture mapping, Mass-spring model