参考文献 [1]Choppin S,Wheat J.The Potential of the Microsoft Kinect in Sports Analysis and Biomechanics[J].Sports Technology,2013,6(2):37-41. [2]Baum C S.SportsAnalysis and Testing System:USA,5868578[P].2000-03-28. [3]Rammer J R,Krzak J J,Riedel S,et al.Evaluation of Upper Extremity Movement Characteristics During Standardized Pediatric Functional Assessment with a Kinect-based Markerless Motion Analysis System[C]//Proceedings of IEEE Conference on Engineering in Medicine and Biology Society.Washington D.C.,USA:IEEE Press,2014:2525-2528. [4]李海涛.基于DTW约束的动作行为识别[J].计算机仿真,2014,31(11):227-230. [5]Ye Mao,Zhang Qing,Wang Liang,et al.A Survey on Human Motion Analysis from Depth Data[M].Berlin,Germany:Springer,2013. [6]Ting H Y,Sim K S,Abas F S.Kinect-based Badminton Action Analysis System[C]//Proceedings of the 3rd International Conference on Key Engineering Materials and Computer Science.Washington D.C.,USA:IEEE Press,2014:303-309. [7]Bautista M A,Hernández-Vela A,Ponce V,et al.Probability-based Dynamic Time Warping for Gesture Recognition on RGB-D Data[M].Berlin,Germany:Springer,2013. [8]刘飞,郝矿荣,丁永生,等.基于深度图像的人体动作识别方法[J].计算机工程,2014,40(8):168-172. [9]朱国刚,曹林.基于Kinect传感器骨骼信息的人体动作识别[J].计算机仿真,2014,31(12):329-333. [10]Mei S.Faber-Schauder Wavelet Sparse Grid Approach for Option Pricing with Transactions Cost[J].Abstract and Applied Analysis,2014:1-9. [11]Seidenari L,Varano V,Berretti S,et al.Recognizing Actions from Depth Cameras as Weakly Aligned Multi-part Bag-of-poses[C]//Proceedings of IEEE Con-ference on Computer Vision and Pattern Recognition.Washington D.C.,USA:IEEE Press,2013:479-485. [12]沈军行,孙守迁,潘云鹤.从运动捕获数据中提取关键帧[J].计算机辅助设计与图形学学报,2004,16(5):719-723. [13]Berndt D J,Clifford J.Using Dynamic Time Warping to Find Patterns in Time Series[C]//Proceedings of AAAI Workshop on Knowledge Discovery in Databases.Berlin,Germany:Springer,1994:359-370. [14]Park C H.Query by Humming Based on Multiple Spectral Hashing and Scaled Open-end Dynamic Time Warping[J].Signal Processing,2015,108:220-225. [15]Cottone P,Maida G,Morana M.User Activity Recognition via Kinect in an Ambient Intelligence Scenario[C]//Proceedings of IEEE International Conference on Pervasive Computing and Communica-tions.Washington D.C.,USA:IEEE Press,2013:646-651. 编辑顾逸斐 |