参考文献 [1]陈宏敏,卢宇,张杰,等.基于Java3D的虚拟网络电力监控环境设计[J].计算机与网络,2008,34(19):50-52. [2]张乐.网络3D虚拟技术在大学图书馆中的应用研究[J].图书与情报,2010,(6):76-78. [3]樊晓红.虚拟世界的学习行为研究——教育研究的一个新领域[J].电化教育研究,2010,(11):24-27. [4]Bosch-Sijtsema P M,Sivunen A.Professional Virtual Worlds Supporting Computer-mediated Communication,Collaboration and Learning in Geographically Distributed Contexts[J].IEEE Transactions on Professional Communication,2013,56(2):160-175. [5]Brendel D,Williams R.Methods of Effective Information Exchange in the Virtual World[C]//Pro-ceedings of International Conference on Collaboration Technologies and Systems.Washington D.C.,USA:IEEE Press,2013:553-560. [6]Mauve M,Fischer S,Widmer J.A Generic Proxy System for Networked Computer Games[C]//Proceedings of the 1st Workshop on Network and System Support for Games.New York,USA:ACM Press,2002:25-28. [7]Almashor M,Khalil I.Load-balancing Properties of 3D Voronoi Diagrams in Peer-to-Peer Virtual Environ-ments[C]//Proceedings of the 16th International Confer-ence on Parallel and Distributed Systems.Washington D.C.,USA:IEEE Press,2010:839-844. [8]Fujikawa K,Hori M,Shimojo S,et al.A Server Selection Method Based on Communication Delay and Communi-cation Frequency Among Users for Networked Virtual Environments[C]//Proceedings of the 7th Asian Com-puting Science Conference on Advances in Computing Science.Berlin,Germany:Springer,2002:125-139. [9]Lee K W,Ko B J,Calo S.Adaptive Server Selection for Large Scale Interactive Online Games[J].International Journal of Computer and Telecommunications Networking,2005,49(1):84-102. [10]胡小梅.协同虚拟环境系统的可伸缩性研究[D].西安:西北工业大学,2007. [11]Ta D N B,Zhou Shuiping,Shen Haifeng.Greedy Algorithms for Client Assignment in Large-scale Distributed Virtual Environments[C]//Proceedings of the 20th Workshop on Principles of Advanced and Distributed Simulation.Washington D.C.,USA:IEEE Press,2006:103-110. [12]Duan Zhenhai,Zhang Zhili,Hou Yiwei.Service Overlay Networks:SLAs,QoS and Bandwidth Provisioning[J].IEEE Transaction on Networking,2003,11(6):870-883. [13]Gummadi K P,Saroiu S,Gribble S D.King:Estimating Latency Between Arbitrary Internet End Hosts[C]//Proceedings of the 2nd ACM SIGCOMM Workshop on Internet Measurement.New York,USA:ACM Press,2002:5-18. [14]Pellegrino J D,Dovrolis C.Bandwidth Requirement and State Consistency in Three Multiplayer Game Archite-ctures[C]//Proceedings of the 2nd Workshop on Network and System Support for Games.New York,USA:ACM Press,2003:52-59. 编辑顾逸斐 |