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计算机工程 ›› 2013, Vol. 39 ›› Issue (1): 318-320. doi: miss_hit_529@163.com

• 开发研究与设计技术 • 上一篇    

H.264高清编码器系统的设计与仿真

王少伟 1,周 莉 1,孙 涛 2,康 晓 1   

  1. (1. 山东大学信息科学与工程学院,济南 250100;2. 济南大学信息科学与工程学院,济南 250022)
  • 收稿日期:2012-03-07 修回日期:2012-05-09 出版日期:2013-01-15 发布日期:2013-01-13
  • 作者简介:王少伟(1987-),男,硕士研究生,主研方向:立体视频编解码,系统芯片;周 莉,讲师;孙 涛,副教授; 康 晓,硕士研究生
  • 基金资助:
    中国博士后基金资助面上项目(20110491601);复旦大学专用集成电路与系统国家重点实验室基金资助项目(10KF011);山东省博士后创新基金资助项目(201002029);山东大学自主创新基金资助项目(10000059614021)

Design and Simulation of H.264 High Definition Encoder System

WANG Shao-wei 1, ZHOU Li 1, SUN Tao 2, KANG Xiao 1   

  1. (1. School of Information Science and Engineering, Shandong University, Jinan 250100, China; 2. School of Information Science and Engineering, Jinan University, Jinan 250022, China)
  • Received:2012-03-07 Revised:2012-05-09 Online:2013-01-15 Published:2013-01-13

摘要: 常用软件编码方法在用于H.264标准时,很难实现对高清视频的实时解码。为此,提出软硬件协同设计的方法,对H.264高清编码器系统进行软硬件划分及任务分配,分别设计软件部分和硬件部分。建立软硬件协同仿真环境,对整个系统的功能和性能进行仿真,采用约束随机验证的方法提高验证的功能覆盖率。仿真结果表明,该编码器系统能够对 1 024×768像素的图像帧进行编码,满足实时编码的要求。

关键词: H.264高清编码器, 软硬件划分, 软件设计, 硬件设计, 软硬件协同仿真环境, 实时编码

Abstract: As the commonly used software coding method in H.264 standard is difficult to realize the high definition video real time decoding, this paper presents a method of software and hardware of co-design H.264 high definition encoder for software and hardware division and the distribution of the task, and designs its software part and respectively hardware parts. After the completion of the design, build software hardware co-simulation environment for the whole system function and performance simulation, and using the Constrained Random Verification(CRV) method to improve the verification function coverage rate. Simulation results show that the encoder system on 1 024×768 pixel image frames is encoded, fully meets the requirements of real-time encoding.

Key words: H.264 high definition encoder, software hardware partitioning, software design, hardware design, software hardware collaborative simulation environment, real-time encoding

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