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Computer Engineering ›› 2007, Vol. 33 ›› Issue (15): 283-285. doi: 10.3969/j.issn.1000-3428.2007.15.101

• Developmental Research • Previous Articles    

Design of Server Architecture for Chess/Cards Online Games

WU Zhao-ding, YUAN Jiang-hai, ZHENG Shi-bao   

  1. (Institute of Image Communication & Information Processing, Shanghai Jiaotong University, Shanghai 200240)
  • Received:1900-01-01 Revised:1900-01-01 Online:2007-08-05 Published:2007-08-05

棋牌类网络游戏服务端的架构设计

吴兆定,袁江海,郑世宝   

  1. (上海交通大学图像通信与信息处理研究所,上海 200240)

Abstract: Online games are very popular now in China, among which the chess/cards online game is one of the hottest. But there are few papers about how to develop an online game. Based on the work on the practical project, this paper presents a universal server architecture for chess/cards online games. The architecture, communication protocol, multi-thread model and interface for third-party of this server are discussed. It analyzes the overall architecture of the game server.

Key words: online game, server, server architecture, communication protocol

摘要: 网络游戏目前在国内相当热门,棋牌类游戏在网络游戏中占有比较重要的地位。越来越多的开发商加入到了网络游戏的开发中来,但有关网络游戏开发技术介绍的资料却比较少。该文总结了一款通用的棋牌类网络游戏服务端的架构设计,介绍了基本架构、通信协议、多线程模型和第3方接口的相关内容,并对整个架构作了一定分析。

关键词: 网络游戏, 服务器, 服务端架构, 通信协议

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