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Computer Engineering ›› 2007, Vol. 33 ›› Issue (20): 225-227. doi: 10.3969/j.issn.1000-3428.2007.20.078

• Multimedia Technology and Application • Previous Articles     Next Articles

Method of Lightning Rendering Based on Vega

XUE Jun-tao1, HE Huai-qing1,2, ZHANG Mu-yun3   

  1. (1. College of Computer Science and Technology, Civil Aviation University of China, Tianjin 300300; 2. Tianjin Key Lab for Advanced Signal Processing, Tianjin 300300; 3. Tianjin Academy of Fine Arts, Tianjin 300141)
  • Received:1900-01-01 Revised:1900-01-01 Online:2007-10-20 Published:2007-10-20

基于Vega的闪电渲染方法

薛军涛1,贺怀清1,2,张慕筠3   

  1. (1. 中国民航大学计算机科学与技术学院,天津 300300;2. 天津市智能信息与图像处理重点实验室,天津 300300; 3. 天津美术学院,天津 300141)

Abstract: The paper makes an analysis on the model of special effects in Vega software environment. Based on the analysis, this paper reaches a conclusion that it is difficult to simulate lightning in Vega. By describing the relation between Vega and OpenGL, it is viable to simulate lightning in Vega by using OpenGL. By introducing the technology of texture mapping into lightning rendering, this paper presents a high-speed rendering method, which comes true in Vega. Experimenal result shows that the method is of great use and extends the function of special effects in Vega.

Key words: VR simulation, Vega, lightning simulation, texture mapping, OpenGL

摘要: 通过对Vega软件环境中特效模块的分析,得出了Vega系统自身难以实现随机闪电模拟的结论,根据Vega与OpenGL之间的联系,论证了通过OpenGL在Vega中实现随机闪电模拟的可行性。将纹理映射技术与传统闪电渲染方法相结合,得到一个更高速的闪电渲染方法,将该方法成功地应用到了Vega系统中。实验结果表明,该方法实现的闪电效果真实,实时性高,扩展了Vega的特效功能。

关键词: 视景仿真, Vega, 闪电渲染, 纹理映射, OpenGL

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