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计算机工程 ›› 2008, Vol. 34 ›› Issue (20): 249-251. doi: 10.3969/j.issn.1000-3428.2008.20.091

• 图形图像处理 • 上一篇    下一篇

基于粒子系统的林火模拟

赵 刚,许国玉,沈志峰   

  1. (哈尔滨工程大学机电工程学院,哈尔滨150001)
  • 收稿日期:1900-01-01 修回日期:1900-01-01 出版日期:2008-10-20 发布日期:2008-10-20

Forest Flame Simulation Based on Particle System

ZHAO Gang, XU Guo-yu, SHEN Zhi-feng   

  1. (College of Mechanical and Electrical Engineering, Harbin Engineering University, Harbin 150001)
  • Received:1900-01-01 Revised:1900-01-01 Online:2008-10-20 Published:2008-10-20

摘要: 粒子系统因其灵活性、适应性等特点,被广泛应用在景物模拟中。该文介绍一种基于粒子系统在火焰模拟中的应用,包括火焰粒子的初始化,帧数以及粒子属性的相应变化,体现粒子从产生、衰减到消亡的过程。为使火焰粒子更逼真,对粒子进行渲染处理,并简化公告板技术。实验结果表明,该方法可形象反映出火焰的动态变化,在普通微机上达到较好的仿真效果。

关键词: 粒子系统, 火焰模拟, 纹理映射, 虚拟现实

Abstract: Particle system has been widely used in modeling because of its flexibility and adaptability features. This paper introduces the application of particle system in the flame simulation, analyzes the general philosophy of particle system, introduces the initialization of flame particle, and the corresponding changes of the particle properties with the changing of frame, embodies the process in which the particles from beginning, attenuation to vanishing. In order to make flame particle more realistic. It exaggerates the particle, and simplifies the bulletin boards technology. Experiments show that this method can be used to reflect the dynamic change of flame vividly, and is simpler and easier to achieve better simulation results in an ordinary PC.



Key words: particle system, flame simulation, texture mapping, virtual reality

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