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Computer Engineering ›› 2006, Vol. 32 ›› Issue (19): 205-207. doi: 10.3969/j.issn.1000-3428.2006.19.075

• Artificial Intelligence and Recognition Technology • Previous Articles     Next Articles

Arithmetic of Texture Mapping of Dynamic Cloth in Virtual Environment

LIU Zhibin1, LI Zhanli2, CAO Baoxiang1, LIU Xiaofeng3   

  1. (1. College of Computer Science, Qufu Normal University, Rizhao 276826; 2. Department of Computer Science and Technology, Xi’ an University of Science and Technology, Xi’an 710054; 3. Library, Qufu Normal University, Rizhao 276826)
  • Received:1900-01-01 Revised:1900-01-01 Online:2006-10-05 Published:2006-10-05

虚拟环境中的织物纹理映射算法

刘智斌1,李占利2,曹宝香1,刘晓峰3   

  1. (1. 曲阜师范大学计算机科学学院,日照 276826;2. 西安科技大学计算机科学与技术系,西安 710054; 3. 曲阜师范大学图书馆,日照 276826)

Abstract: Texture mapping is one of the key problems in cloth animation. This paper adopts the mass-spring model for dynamic cloth, and proposes a rapid and available method mapped a triangle texture onto another triangle in object space, and realizes antialiasing effect. Experiment results show that those approaches have good real-time performance and vivid effect.

Key words: Cloth simulation, Texture mapping, Mass-spring model

摘要: 在织物动态模拟中,纹理映射是实现真实感的关键。该文采用了质点-弹簧模型进行建模,提出一种快速、实用的方法,把纹理空间中的三角形单元映射到景物空间中三角形单元上,并实现了反走样。实验结果表明,该算法达到了较好的实时性和真实感。

关键词: 织物模拟, 纹理映射, 质点-弹簧模型