Abstract:
The paper introduces the embedded system, the OpenGL ES basic concept and OpenGL ES programming method based on WinCE operating system. A terrain visualization system is designed, and the system is achieved by using OpenGL ES and Embedded Visual C++ 4.0(EVC). The system is a 3D terrain visualization in embedded system. The system carries out modeling and the dynamic manifestation of terrain, and simultaneously through the roaming function, the texture mapping and the cube sky-box realize the 3D terrain with reality.
Key words:
OpenGL ES,
3D terrain,
visualization
摘要: 介绍嵌入式系统和OpenGL ES的基本概念以及以WINCE为平台进行OpenGL ES编程的方法。对嵌入式地形可视化进行总体设计,并结合OpenGL ES图形库,以Embedded Visual C++ 4.0(EVC)为应用程序开发平台模拟三维地形显示,实现嵌入式系统上三维地形的快速建模以及动态显示,通过漫游功能、纹理映射和立方体天空盒增强地形的三维真实感。
关键词:
OpenGL ES图形库,
三维地形,
可视化
CLC Number:
WU Zhi-qiang; KANG Li-gang. Research and Implementation of Embedded 3D Terrain Visualization Technology[J]. Computer Engineering, 2008, 34(9): 251-253.
武志强;康利刚. 嵌入式三维地形可视化技术的研究与实现[J]. 计算机工程, 2008, 34(9): 251-253.