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Computer Engineering ›› 2010, Vol. 36 ›› Issue (4): 279-280. doi: 10.3969/j.issn.1000-3428.2010.04.098

• Developmental Research • Previous Articles     Next Articles

Research on 3D Modeling of Fruits Based on Opengl

WANG Jing-bo, LU Ling   

  1. (College of Information Engineering, East China Institute of Technology, Fuzhou 344000)
  • Received:1900-01-01 Revised:1900-01-01 Online:2010-02-20 Published:2010-02-20

基于Opengl的3D果实造型研究

王景波,陆 玲   

  1. (东华理工大学信息工程学院,抚州 344000)

Abstract: This paper researches on the 3D model of fruits and achieves real-time dynamic emulation based on Opengl development environment. It depends on the a typical geometric texture algorithm called the Blinn algorithm to design the different mathematical model and achieve the statical model and dynamical emulation in the different growth stage of the fruits. Result shows that the modeling algorithm is efficient and has good effect.

Key words: Blinn algorithm, geometric texture, perturbation, mathematical model, dynamic simulation

摘要: 以Opengl为基础的开发环境,对多种水果果实进行3D造型研究,并实现动态仿真。以一种典型的几何纹理算法Blinn 算法对不同果实进行3D造型,针对果实生长不同阶段的特性建立数学模型,基于数学模型在Opengl环境下实现了静态造型和动态仿真。结果表明,该造型算法效率高,具有良好的造型效果。

关键词: Blinn 算法, 几何纹理, 扰动, 数学模型, 动态仿真

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