摘要: 在三维阴影绘制中,平行分割阴影图(PSSM)算法存在第一个分割区域过小而导致锯齿现象的缺陷,方差 阴影图(VSM)算法则会引起严重的光渗现象。针对以上不足,提出一种结合PSSM 与VSM 的混合算法。通过设 置扩大系数解决PSSM 算法首个分割区域不足的问题,加入模糊处理,重复渲染过渡区域,以减少边界锯齿现象,采用MRT 技术减少VSM 算法在渲染时引起的光渗现象。由分割方法、渐进方式、纹理大小及混合算法阴影图绘制效果等方面的实验结果表明,与PSSM 等算法相比,该算法绘制的阴影图质量有较大提高。
关键词:
图像区域,
平行分割阴影图,
三维阴影绘制,
混合算法,
帧率
Abstract: In three dimensional shadow rendering,the first segmentation area in Parallel Split Shadow Map(PSSM) algorithm is too small to result in aliasing phenomenon,and Variance Shadow Map(VSM) algorithm causes the serious
phenomenon of irradiation. In view of the above,this paper proposes a hybrid algorithm based on PSSM and VSM. By setting the expanding coefficient to solve the first partition problem in PSSM algorithm,and adding fuzzy processing, repeated rendering transition region reduces boundary serration phenomenon. It uses MRT technology to reduce the irradiation induced VSM algorithm when rendering. Experimental results of the segmentation method,asymptotic test, texture size and hybrid algorithm of shadow map rendering effect and other aspects show quality of the shadow map is greatly improved compared with the PSSM algorithm,etc.
Key words:
image region,
Parallel Split Shadow Map(PSSM),
three-dimensional shadow rendering,
hybrid algorithm,
frame rate
中图分类号:
刘松平,肖德贵. 阴影绘制中的PSSM 与VSM 混合算法[J]. 计算机工程.
LIU Songping,XIAO Degui. Hybrid Algorithm of PSSM and VSM in Shadow Rendering[J]. Computer Engineering.