摘要: 详细分析了VRML的特点、动态交互的原理及其在VRML中三维地形场景的生成技术。依照VRML语法扩展了适合三维地形网络表达的VRML原型节点,从而将使三维大规模地形数据可直接进入VRML世界、高精度数学运算和实时交互漫游。
关键词:
VRML,
三维地形可视化,
VRML原型节点
Abstract: The paper studies in detail the characteristic and dynamic interactive principle of VRML(virtual reality modelling language),and the technology of three-dimension terrain scene's creating based on VRML.And extends proto nodes according to VRML's syntax.This results in large scale terrain date into directly VRML world ,high-precision mathematical calculate and real time interactive wander on networks.
中图分类号:
彭仪普,李延山. 基于VRML的三维地形场景生成[J]. , 2003, 29(10): 42-44.
PENG Yipu1,LI Yanshan2. Creating of Three-dimension Terrain Scene Based on VRML[J]. , 2003, 29(10): 42-44.