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›› 2003, Vol. 29 ›› Issue (10): 42-44.

• 论文 • 上一篇    下一篇

基于VRML的三维地形场景生成

彭仪普,李延山   

  1. 中南大学土木建筑学院,淮南市规划设计研究院 长沙 410075
  • 发布日期:2003-05-25

Creating of Three-dimension Terrain Scene Based on VRML

PENG Yipu1,LI Yanshan2   

  1. (1. Civil Engineering Academy ,Central South University ,Changsha 410075;2. Project Design Research Institute of Huinan Municipality)
  • Published:2003-05-25

摘要: 详细分析了VRML的特点、动态交互的原理及其在VRML中三维地形场景的生成技术。依照VRML语法扩展了适合三维地形网络表达的VRML原型节点,从而将使三维大规模地形数据可直接进入VRML世界、高精度数学运算和实时交互漫游。

关键词: VRML, 三维地形可视化, VRML原型节点

Abstract: The paper studies in detail the characteristic and dynamic interactive principle of VRML(virtual reality modelling language),and the technology of three-dimension terrain scene's creating based on VRML.And extends proto nodes according to VRML's syntax.This results in large scale terrain date into directly VRML world ,high-precision mathematical calculate and real time interactive wander on networks.

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