摘要: 实现了一种动态实时交互的多分辨率地形生成,详细讨论了该生成算法的技术细 节和特点。实验表明,该算法简单、有效,大大加快了图形显示和节约了内存空间,为后序 研究提供了借鉴。
关键词:
多分辨率地形模型,
细节层次,
基于块的简化,
基于顶点的简化
Abstract: The paper realizes a real-time dynamic interactive multiresolution t errain model and algorithm, details its technique characteristic on vertex simpl eness and block simpleness .Experimental results show that it is simple and effi cient,and accelerates graphics display and requires much smaller memory, thus it is very useful for future research.
中图分类号:
彭仪普,刘文熙. 一种动态交互的多分辨率地形生成[J]. , 2003, 29(11): 32-.
PENG Yipu1,2,LIU Wenxi2. A Creating Method of Dynamic Interactive Multiresolution Terrain[J]. , 2003, 29(11): 32-.