摘要: 通过对物体运动方式的分析,得出了在Vega仿真平台下,对驱动物体做有真实感运动的实现方法,在此基础上,提出了一种称之为“防撞范围”的高效率的障碍物回避方法。
关键词:
Vega,
运动方程,
障碍物回避,
防撞范围
Abstract: Through analysis of the style of movement of normal objects, this paper getsthe method of driving the object actually, based on this, it puts forward a high effectively method of barrier evadable named “evadable bound”.
中图分类号:
李涛,冯允成,邢锦江. Vega仿真中自定义的物体运动及障碍物回避实现[J]. , 2005, 31(07): 183-185.
LI Tao, FENG Yuncheng, XING Jinjiang. Implementation of Self-define Movement and Barrier Evadable in Vega Simulation[J]. , 2005, 31(07): 183-185.