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›› 2002, Vol. 28 ›› Issue (04): 190-192.

• 论文 • 上一篇    下一篇

虚拟世界中立体声合成与播放技术研究

周光宇   

  1. 湖南建材高等专科学校现代教育技术中心 衡阳 421008
  • 发布日期:2002-04-25

Realizing a Real-time 3D Stereo Sound for Virtual World

ZHOU Guangyu   

  1. (Hunan Building Materials Higher College, Hengyang 421008)
  • Published:2002-04-25

摘要: 研究虚拟世界中多声道立体声合成与播放的简化算法。文中首先分析多声道立体声的合成原理,以及混声效果的评价标准及评价声源对整个声音所作贡献的公式,然后给出多声道立体声实时合成和播放的简化算法,整个算法简单容易实现。

关键词: 多声道, 立体声, 实时, 评价标准

Abstract: In this paper, real-time algorithms are given to generate 3D stereo sound for virtual world. First we study the theorem of multi-channel stereo sound system and criterion for evaluate the effect of sound mixing, then an algorithm based on this criterion is also given to mix sounds in real-time. The algorithm is easy to be realized.

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