摘要: 主要从虚拟人的几何表达、运动生成及控制这两个方面对虚拟人技术的研究进展作了一个比较全面的综述。针对目前已有方法存在的缺陷,提出了一种基于多刚体系统理论的虚拟人建模方法的思路与框架。
关键词:
虚拟人,
几何表达,
运动生成及控制,
运动捕捉,
多刚体系统
Abstract: With the in-depth development of virtual reality technology and the increasing requirement for it,virtual human techniques in the virtual environment have attracted more and more attention,gradually forming a new hot research field.A comprehensive survey of study and development of virtual human is given in two aspects:geometry representation and motion generation & control.Finally,the framework of a new skeleton modeling method is put forward based on multi-rigid-body system theory.
中图分类号:
罗冠,郝重阳,张雯,樊养余. 虚拟人技术研究综述[J]. , 2005, 31(18): 17-19.
LUO Guan,HAO Chongyang,ZHANG Wen,FAN Yangyu. A Survey of Virtual Human Techniques[J]. , 2005, 31(18): 17-19.