摘要: 为实现虚拟肩关节镜手术中软组织的形变模拟,提出一种改进的质点-弹簧模型。通过自适应采样及K阶最邻近节点快速查询算法,建立表面质点密度高而中心质点密度低的拓扑结构模型,在传统质点-弹簧形变模型的基础上,增加防止弹簧翻转的复原力,采用计算统一设备构架实现图形处理器的加速。模拟结果表明,该模型能够实现较真实的形变模拟。
关键词:
软组织形变,
虚拟手术,
肩关节镜手术,
质点-弹簧形变模型,
几何拓扑结构,
图形处理单元
Abstract: In order to realize the deformation simulation of soft tissue in the virtual arthroscopic shoulder surgery, this paper proposes an improved mass-spring model. Adaptive sampling method and K-nearest Neighbor(KNN) rapid inquiry algorithm are provided to establish a topological structure model with high particle density in the surface and low particle density in the center. It adds the restoration force to the traditional mass-spring model to make the deformation look more realistic, and uses the calculated unity equipment structure to achieve Graphic Processing Unit(GPU) acceleration. Simulation results show that the model can achieve a realistic simulation of deformation.
Key words:
soft tissue deformation,
virtual surgery,
shoulder arthroscopy surgery,
mass-spring deformation model,
geometry topology structure,
Graphic Processing Unit(GPU)
中图分类号:
黄敏, 王金武, 顾力栩, 周喆, 陆文龙. 虚拟肩关节镜手术中软组织形变的模拟[J]. 计算机工程, 2012, 38(19): 281-284,289.
HUANG Min, WANG Jin-Wu, GU Li-Xu, ZHOU Zhe, LIU Wen-Long. Simulation of Soft Tissue Deformation in Virtual Shoulder Arthroscopy Surgery[J]. Computer Engineering, 2012, 38(19): 281-284,289.