摘要: 讨论了一种基于地形图的纹理映射算法,用以生成地形表面的三维图形。主要过程包括:地形数据的获取,景物空间、纹理空间、图像空间(屏幕空间)之间映射关系的确定,反混淆措施,光色效应处理等。最后给出了利用地形图资料所完成的实验结果以及结论。
关键词:
地形图,
纹理映射,
数字高程模型,
像素立体图,
矢量立体图
Abstract: This paper discusses the algorithm of texture mapping based-on topographic map to produce the 3D images. The main procedure includes: obtaining the topographic data; determinning the translation relation among the scene space, the texture space and the screen space; antialiasing methods; the light model etc.At last, the test results by using the topographic data and the summary are showed
中图分类号:
徐青,马东洋,朱彩英. 基于地形图的纹理映射算法[J]. , 1995, 21(S1): 207-210.