摘要: 通过对Unix和Windows两种系统图形用户界面开发技术的比较,分析得出了典型GUI的体系结构和应用程序接口。在此基础上提出了GUI的3层开发策略,对开发过程中的面向对象技术进行了分析,并对GUI的图形演示技术作了深入的探讨,给出了OpenGL在两种平台上的实现方法。
关键词:
人机界面,
图形用户界面,
虚拟现实,
应用程序接口
Abstract: Comparing the GUI developing technology between Unix and Windows, this paper gives a typical GUI structure and its application program interface. A 3-layer GUI developing strategy is also proposed in this paper. Furthermore, after analyzing the object-oriented method in GUI development, this paper focuses on the graphics rendering technology, and gives a realizable way of OpenGL on the two different platforms.
中图分类号:
朱雪峰,顾耀林. Unix和Windows图形用户界面开发的比较研究[J]. , 2001, 27(12): 187-189.
ZHU Xuefeng GU Yaolin. Study on the GUI Developing Technology Between Unix and Windows[J]. , 2001, 27(12): 187-189.