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›› 2004, Vol. 30 ›› Issue (21): 57-58.

• 论文 • 上一篇    下一篇

一种基于向量运算的三维真实感纹理映射方法

潘吟飞,许端清   

  1. 浙江大学计算机学院,浙江大学计算机学院 杭州 310027
  • 发布日期:2004-11-15

A Vector-based Realistic Texture Mapping Algorithm in Three-dimension Scene

PAN Yinfei, XU Duanqing   

  1. (College of Computer Science, Zhejiang University, Hangzhou 310027)
  • Published:2004-11-15

摘要: 为增强三维场景中纹理映射的真实感及映射效率,提出一种快捷且便于实现的基于向量运算的纹理映射方法。该方法实现方便,具有较高的处理速度。

关键词: 真实感显示, 三维场景处理, 纹理映射

Abstract: With the evolution of the intelligent texture creating system and 3D scene designing tools, further demands for VR show systems are emerging. To enhance texture realistic effect in 3D scenes, and improve 3D texture mapping efficiency, this article introduces a vector-based texture mapping algorithm for 3D scenes which is convenient for implementing. This method facilites use and has high processing speed.

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