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›› 2005, Vol. 31 ›› Issue (S1): 224-227.

• 论文 • 上一篇    下一篇

适用于曲面的纹理映射方法研究

张天锡,贺怀清,张宇翔,杨国庆   

  1. 中国民用航空学院计算机科学与技术学院,中国民用航空学院计算机科学与技术学院,中国民用航空学院计算机科学与技术学院,中国民用航空总局 天津 300300,天津 300300,天津市智能信息与图像处理重点实验室,天津 300300
  • 发布日期:2005-12-29

Research on Surface Texture Mapping Algorithm

ZHANG Tianxi1,HE Huaiqing1,3,ZHANG Yuxiang1,YANG Guoqing2   

  1. (1.College of Computer Science and Technology,Civil Aviation University of China,Tianjin 300300;2.Civil Aviation Administration of China,Beijing 100710;3.Tianjin Key Lab for Advanced Signal Processing,Tianjin 300300)
  • Published:2005-12-29

摘要: 作为纹理映射技术应用于规则和不规则曲面的3种算法,即球面整体纹理映射算法、球面局部纹理映射算法以及投影映射算法在纹理映射的研究中具有重要的意义。该文通过两种球面纹理映射算法进行比较,从球面纹理不变形准则出发,分析了这两种算法的优缺点,并且采用基于调和映射的方法,实现了可应用于不规则曲面映射的投影映射方法。

关键词: 球面整体纹理映射, 球面局部纹理映射, 投影映射

Abstract: Applying to regular and irregular surfaces,these three algorithms have played an important role in the research of texture mapping. Through comparing these two algorithms of sphere texture mapping,this paper analyses their advantages and disadvantages according to the non-distortion criteria of sphere texture mapping. Furthermore,the paper also achieves the algorithm of projection mapping applicable to irregular surface based on harmonic mapping.

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