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›› 2005, Vol. 31 ›› Issue (S1): 222-.

• 论文 • 上一篇    下一篇

三维机场模型中纹理处理方法研究

汪洋,贺怀清,杨国庆   

  1. 中国民用航空学院计算机科学与技术学院,中国民用航空学院计算机科学与技术学院,中国民航总局 天津 300300,天津 300300,天津市智能信号与图像处理重点实验室,天津 300300
  • 发布日期:2005-12-29

Investigation on Texture Disposal Modeling of Three-dimensional Airport

WANG Yang1,HE Huaiqing1,3,YANG Guoqing2   

  1. (1.College of Computer Science and Technology,Civil Aviation University of China,Tianjin 300300;2.Civil Aviation Administration of China,Beijing 100710;3.Tianjin Key Lab for Advanced Signal Processing,Tianjin 300300)
  • Published:2005-12-29

摘要: 纹理是影响三维模型逼真程度的最主要因素。当三维模型建立以后,需要将纹理映射在三维模型上,以真实地模拟三维景象。在机场三维建模工作中,纹理处理的工作量非常大,因此纹理处理方法在三维建模中起着不可忽视的作用。该文介绍了纹理的摄取和处理方法,以及某些纹理的特殊处理方法。

关键词: 三维机场, 建模, 纹理

Abstract: The texture is a main factor which influences the fidelity of the three-dimensional model. When the three-dimensional model is created,textures are mapped on its surfaces to truly simulate three-dimensional scene. In the three-dimensional modeling work of an airport,the workload of texture disposal is very heavy. Therefore,the method of texture disposal plays a very important role in three-dimensional modeling. This paper introduces texture obtaining method,texture disposal method and special-purpose processing method of some textures.

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