[1] FOERSTER J N, CHEN R Y, AL-SHEDIVAT M, et al. Learning with opponent-learning awareness[EB/OL].[2024-11-14]. https://arxiv.org/abs/1709.04326. [2] HE H, BOYD-GRABER J, KWOK K, et al. Opponent modeling in deep reinforcement learning[EB/OL].[2024-11-14]. https://arxiv.org/abs/1609.05559. [3] KIM D K, LIU M, RIEMER M D, et al. A policy gradient algorithm for learning to learn in multiagent reinforcement learning[C]//Proceedings of International Conference on Machine Learning.[S. l.]: PMLR, 2021: 5541-5550. [4] 王腾, 黄俊松, 王乐庭, 等. 基于MADDPG的多阵面相控阵雷达引导搜索资源优化算法[J]. 计算机工程, 2024, 50(11): 38-48. WANG T, HUANG J S, WANG L T, et al. Multi-antenna phased array radar-guided search resource optimization algorithm based on MADDPG[J]. Computer Engineering, 2024, 50(11): 38-48. (in Chinese) [5] 施伟, 冯旸赫, 程光权, 等. 基于深度强化学习的多机协同空战方法研究[J]. 自动化学报, 2021, 47(7): 1610-1623. SHI W, FENG Y H, CHENG G Q, et al. Research on multi-aircraft cooperative air combat method based on deep reinforcement learning[J]. Acta Automatica Sinica, 2021, 47(7): 1610-1623. (in Chinese) [6] JING Y, LI K, LIU B, et al. Towards offline opponent modeling with in-context learning[C]//Proceedings of the 12th International Conference on Learning Representations. New York, USA: ACM Press, 2023: 1-13. [7] 白天, 吕璐瑶, 李储, 等. 基于深度强化学习的游戏智能引导算法[J]. 吉林大学学报(理学版), 2025, 63(1): 91-98. BAI T, Lü L Y, LI C, et al. Game intelligent guidance algorithm based on deep reinforcement learning[J]. Journal of Jilin University (Science Edition), 2025, 63(1): 91-98. (in Chinese) [8] JIANG H B, JIANG J C, LU Z Q, et al. Model-based opponent modeling[C]//Proceedings of the Advances in Neural Information Processing Systems. New Orleans, USA: Neural Information Processing Systems Foundation, Inc. (NeurIPS), 2022: 28208-28221. [9] 徐浩添, 秦龙, 曾俊杰, 等. 基于深度强化学习的对手建模方法研究综述[J]. 系统仿真学报, 2023, 35(4): 671-694. XU H T, QIN L, ZENG J J, et al. Research progress of opponent modeling based on deep reinforcement learning[J]. Journal of System Simulation, 2023, 35(4): 671-694. (in Chinese) [10] LI S, ZHAO H D. A survey on representation learning for user modeling[C]//Proceedings of the 29th International Joint Conference on Artificial Intelligence. Yokohama, Japan: International Joint Conferences on Artificial Intelligence Organization, 2020: 4997-5003. [11] ROSMAN B, HAWASLY M, RAMAMOORTHY S. Bayesian policy reuse[J]. Machine Learning, 2016, 104(1): 99-127. [12] HERNANDEZ-LEAL P, TAYLOR M E, ROSMAN B, et al. Identifying and tracking switching, non-stationary opponents: a Bayesian approach[C]//Proceedings of the AAAI Workshop on Multiagent Interaction without Prior Coordination. Palo Alto, USA: AAAI Press, 2016: 1-15. [13] ZHENG Y, MENG Z P, HAO J Y, et al. A deep Bayesian policy reuse approach against non-stationary agents[C]//Proceedings of the 32nd International Conference on Neural Information Processing Systems. New York, USA: ACM Press, 2018: 962-997. [14] YANG T P, MENG Z P, HAO J Y, et al. Towards efficient detection and optimal response against sophisticated opponents[EB/OL].[2024-11-14]. https://arxiv.org/abs/1809.04240. [15] HONG Z W, SU S Y, SHANN T Y, et al. A deep policy inference Q-network for multi-agent systems[EB/OL].[2024-11-14]. https://arxiv.org/abs/1712.07893. [16] AL-SHEDIVAT M, BANSAL T, BURDA Y, et al. Continuous adaptation via meta-learning in nonstationary and competitive environments[EB/OL].[2024-11-14]. https://arxiv.org/abs/1710.03641. [17] SOHL-DICKSTEIN J, WEISS E A, MAHESWARANATHAN N, et al. Deep unsupervised learning using nonequilibrium thermodynamics[EB/OL].[2024-11-14]. https://arxiv.org/abs/1503.03585. [18] ROMBACH R, BLATTMANN A, LORENZ D, et al. High-resolution image synthesis with latent diffusion models[C]//Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR). Washington D.C., USA: IEEE Press, 2022: 10674-10685. [19] KONG Z F, PING W, HUANG J J, et al. DiffWave: a versatile diffusion model for audio synthesis[EB/OL].[2024-11-14]. https://arxiv.org/abs/2009.09761. [20] 陈子民, 关志涛. 基于条件扩散模型的图像分类对抗样本防御方法[J]. 计算机工程, 2024, 50(12): 296-305. CHEN Z M, GUAN Z T. Image classification adversarial example defense method based on conditional diffusion model[J]. Computer Engineering, 2024, 50(12): 296-305. (in Chinese) [21] JANNER M, DU Y L, TENENBAUM J B, et al. Planning with diffusion for flexible behavior synthesis[EB/OL].[2024-11-14]. https://arxiv.org/abs/2205.09991. [22] WANG Z D, HUNT J J, ZHOU M Y. Diffusion policies as an expressive policy class for offline reinforcement learning[EB/OL].[2024-11-14]. https://arxiv.org/abs/2208.06193. [23] LU C, BALL P, TEH Y W, et al. Synthetic experience replay[EB/OL].[2024-11-14]. https://arxiv.org/abs/2303.06614. [24] XIAN Z, GKANATSIOS N, GERVET T, et al. ChainedDiffuser: unifying trajectory diffusion and keypose prediction for robotic manipulation[EB/OL].[2024-11-14]. https://www.semanticscholar.org/paper/ChainedDiffuser%3A-Unifying-Trajectory-Diffusion-and-Xian-Gkanatsios/c36f3635e090aba84e5e83b904a7697e83730be6. [25] BAI C J, HE H R, LI X L, et al. Diffusion model is an effective planner and data synthesizer for multi-task reinforcement learning[C]//Proceedings of the Advances in Neural Information Processing Systems. New Orleans, USA: Neural Information Processing Systems Foundation, Inc. (NeurIPS), 2023: 64896-64917. [26] ZHANG M Y, CAI Z A, PAN L, et al. MotionDiffuse: text-driven human motion generation with diffusion model[EB/OL].[2024-11-14]. https://arxiv.org/abs/2208.15001. [27] AJAY A, DU Y L, GUPTA A, et al. Is conditional generative modeling all you need for decision-making?[EB/OL].[2024-11-14]. https://arxiv.org/abs/2211.15657. [28] YANG Y, WANG J. An overview of multi-agent reinforcement learning from game theoretical perspective[EB/OL].[2024-11-14]. https://arxiv.org/pdf/2011.00583v3. [29] ZHENG Q, ZHANG A, GROVER A. Online decision Transformer[C]//Proceedings of the International Conference on Machine Learning.[S. l.]: PMLR, 2022: 27042-27059. [30] HUSSEIN A, GABER M M, ELYAN E, et al. Imitation learning: a survey of learning methods[J]. ACM Computing Surveys, 2018, 50(2): 1-35. [31] AGRAWAL P, NAIR A, ABBEEL P, et al. Learning to poke by poking: experiential learning of intuitive physics[EB/OL].[2024-11-14]. https://arxiv.org/abs/1606.07419. [32] LANCTOT M, LOCKHART E, LESPIAU J B, et al. OpenSpiel: a framework for reinforcement learning in games[EB/OL].[2024-11-14]. https://arxiv.org/abs/1908.09453. [33] LOWE R, WU Y, TAMAR A, et al. Multi-agent actor-critic for mixed cooperative-competitive environments[EB/OL].[2024-11-14]. https://arxiv.org/abs/1706.02275. [34] PAPOUDAKIS G, CHRISTIANOS F, ALBRECHT S V. Agent modelling under partial observability for deep reinforcement learning[C]//Proceedings of the International Conference on Neural Information Processing Systems. New York, USA: ACM Press, 2021: 19210-19222. [35] ZINTGRAF L, DEVLIN S, CIOSEK K, et al. Deep interactive Bayesian reinforcement learning via meta-learning[EB/OL].[2024-11-14]. https://arxiv.org/abs/2101.03864. [36] SCHULMAN J, WOLSKI F, DHARIWAL P, et al. Proximal policy optimization algorithms[EB/OL].[2024-11-14]. https://arxiv.org/abs/1707.06347. [37] PRAJAPAT M, AZIZZADENESHELI K, LINIGER A, et al. Competitive policy optimization[EB/OL].[2024-11-14]. https://arxiv.org/abs/2006.10611. |