摘要: 嵌入式领域移动3D图形技术的出现与发展是人们对高性能娱乐、时尚、商务不断追求的必然结果。该文依据J2ME的移动3D图形规范(JSR-184),实现了基于嵌入式Java的Mobile 3D。分析了JSR-184规范及相对应的渲染流水线,提出实现架构和方案。对移动3D图形的前景做出了展望。
关键词:
移动3D图形,
OpenGL-ES,
嵌入式Java
Abstract: Requests for high level of entertainment, fashion and business are definitely leading to the development of mobile 3D graphics technology in the embedded system. This paper, according to JSR-184 which is the specification defined the mobile 3D Graphics API (M3G) for J2ME, is implemented an implementation of mobile 3D based on embedded Java. It brings forward a clear cut of the specification and relative render pipeline, and proposes the architecture and solution of implementation. It takes an overview of the mobile 3D industry.
Key words:
Mobile 3D graphics (M3G),
OpenGL for embedded system (OpenGL-ES),
Embedded Java
中图分类号:
时亦芃;王利明;陈章龙;涂时亮. 嵌入式Java的Mobile 3D实现[J]. 计算机工程, 2007, 33(10): 184-186,.
SHI Yipeng; WANG Liming; CHEN Zhanglong; TU Shiliang. Implementation of Mobile 3D in Embedded Java[J]. Computer Engineering, 2007, 33(10): 184-186,.