Abstract:
In this paper, the hardware design of a high speed graphics system is discussed.Parallel architecture,combining channel parallelism with object parallelism, pixel parallelism, is applied to this system.It features high performance price ratio can be used to a variety of context requiring high graphics performance, such as visual simulation.
摘要: 讨论了一个高速图形系统硬件的设计,它采用并行体系结构,组合了多通道并行,目标空间并行,图象空间并行这3种并行方式,具有较高的性能价格比,可应用于视景模拟等对图形功能要求较高的环境。
关键词:
图形系统,
并行,
硬件设计
CLC Number:
Lu Bin, Liao Ying, Deng Fanglin, Shan, Chunrong. Hardware Design of a High Speed Parallel Graphics System[J]. , 1998, 24(08): 11-13.
陆斌,廖瑛,邓方林,山春荣. 高速并行图形系统硬件设计[J]. , 1998, 24(08): 11-13.