Abstract:
Based on how to develop a simulated 3d shooting game by VisulaC++, this paper introduces the application of multithread, callback timer and DirectSound, finally presented is the design detail of an interactive 3d visual engine.
摘要: 以VisualC++开发3D射击类游戏为背景,介绍多线程和回调定时器技术及DirectSound的应用,最后阐述交互式三维视觉引擎的设计。
关键词:
多线程,
回调定时器,
DirectSound,
三维视觉引擎
CLC Number:
XIE Zhipeng, CHEN Duansheng. Design and Implementation of Multithread Simulated 3D Shooting Game[J]. , 2000, 26(12): 178-180.
谢志鹏,陈锻生. 多线程模拟3D射击类游戏的设计与实现[J]. , 2000, 26(12): 178-180.