Abstract:
In this paper, real-time algorithms are given to generate 3D stereo sound for virtual world. First we study the theorem of multi-channel stereo sound system and criterion for evaluate the effect of sound mixing, then an algorithm based on this criterion is also given to mix sounds in real-time. The algorithm is easy to be realized.
摘要: 研究虚拟世界中多声道立体声合成与播放的简化算法。文中首先分析多声道立体声的合成原理,以及混声效果的评价标准及评价声源对整个声音所作贡献的公式,然后给出多声道立体声实时合成和播放的简化算法,整个算法简单容易实现。
关键词:
多声道,
立体声,
实时,
评价标准
CLC Number:
ZHOU Guangyu. Realizing a Real-time 3D Stereo Sound for Virtual World[J]. , 2002, 28(04): 190-192.
周光宇. 虚拟世界中立体声合成与播放技术研究[J]. , 2002, 28(04): 190-192.