Abstract:
Firstly,the principle of pixel shading and modern graphics hardware architectures are described.Secondly,a technique on how to analyze and solve rendering problems with pixel shading is proposed,along with the methods on how to construct texture representation of lighting parameters.Finally,the paper presents experimental results with different levels of hardware acceleration based-on real-time bump mapping rendering.
摘要: 给出了基于像素光照计算的原理和硬件体系结构;提出了一种基于像素光照计算的设计分析方法及相应的光照计算参数的纹理表示模型;通过凹凸纹理的实时绘制,给出了不同硬件加速模式下的实现结果。
关键词:
实时绘制,
硬件加速,
凹凸纹理,
Phong光照模型,
Cg
CLC Number:
WNAG Jiening1,2,SUN Jizhou1. Real-time Pixel Shading Using Hardware Acceleration Techniques[J]. , 2005, 31(18): 44-.
王洁宁,孙济洲. 基于像素光照计算的硬件加速技术[J]. , 2005, 31(18): 44-.