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›› 2005, Vol. 31 ›› Issue (14): 192-195.

• 论文 • 上一篇    下一篇

基于真实景物的虚拟现实场景的生成

黄海明,刘保卫,刘金刚,马云鹏   

  1. 中国科学院计算技术研究所,包头师范学院计算机系,中国科学院计算技术研究所,首都师范大学计算机科学联合研究院 北京 100080,首都师范大学计算机科学联合研究院,北京 100037,中国科学院研究生院,北京 100039,衡阳师范学院计算机系,衡阳 421008,北京 100080,首都师范大学计算机科学联合研究院,北京 100037
  • 发布日期:2005-07-25

Building of Virtual Reality Scene Based on Real Scenery

HUANG Haiming1, 2, 3, 5, LIU Baowei4, LIU Jingang1, 2, MA Yunpeng2   

  1. (1. Institute of Computing Technology, Chinese Academy of Science, Beijing 100080; 2. Joint Faculty of Computer Scientific Research, Capital Normal University, Beijing 100037; 3. Graduate School of Chinese Academy of Science, Beijing 100039; 4. Department of Computer Science, Baotou Normal College, Baotou 014030; 5. Department of Computer Science, Hengyang Normal College, Hengyang 421008)
  • Published:2005-07-25

摘要: 在分析基于实景的虚拟现实场景建模特点的基础上,运用一个具体的实例来阐述了基于实景的虚拟现实场景的生成过程及其相关注意事项,通过合理建模减小复杂度、通过真实感贴图来增强逼真度、通过模型导入的对象化来实现对虚拟物体的控制。最终在逼真性、实时性和可控性方面都达到了较好的效果。

关键词: 实景, 虚拟现实场景, 建模, 真实感贴图, 面向对象

Abstract: This paper analyzes the characters of virtual reality scene modeling based on real scenery, applies an instance to expound the buildingprocess of a virtual reality scene based on real scenery, sets forth the relative notice items. Decrease the complexity degree by reasonable modeling;increase the fidelity by realistic texturing; realize the control on virtual objects by using object-oriented method in loading model. In the end, theresult can get to a better level in aspects of fidelity, real time and controllability.

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